POV-Ray : Newsgroups : povray.binaries.images : Grass Test : Re: Grass Test Server Time
14 Nov 2024 06:16:55 EST (-0500)
  Re: Grass Test  
From: Bryan Valencia
Date: 26 Mar 2004 12:17:00
Message: <4064658c@news.povray.org>
Ok, changed teh algorithm for what locations get grass... I based it on
slope rather than altitude.
There are 280,000+ blades of grass.


Scene contains 268088 frame level objects; 1 infinite.
Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
    Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
seconds
Render averaged 220.20 PPS over 405600 pixels

POV-Ray finished




"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> came out OK.
>
>
>


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